Post by Upitupi on Jun 30, 2007 13:29:58 GMT -5
Click here for the "Wiki" write up of this mission.
Click here for Erecia's Guide on this mission.
While there is plenty of "other" <link to be made> stuff to do while on this mission; we generally won't attempt it.
This mission takes place in an open dungeon, so groups of up to 18 people can complete this at once.
We will meet in Phomiuna Aqueducts, in 40cap gear, to form party's. Anyone that tends to draw hate should bring Holy waters. Hi-pots and Echos are nice, as well as juices and milk drinks (but with enough people, only the Holy waters may be required.) ReRaise items are nice to have as well.
Or first goal is to defeat the Minotaur. This is a Taurus type mob, and casts Doom on anyone looking at it when they have hate. This mob is best tanked backwoods. If you are Doomed, you need to spam your Holy waters, and WHMs need to spam Cursna; but there is no guarantee that this will work, and you may die when the countdown reaches 0.
One person will search out the Minotaur (J-3), and when everyone is ready, will agro him. This will Draw In everyone in the alliance (no matter where they are in the zone) to him, so be ready to fight.
After he is defeated, we will make our way to the top. We will all need sneak to travel threw here without to much fighting. Taurus mobs are true sight, so must be careful around them. We will need to fight a few of these, and they all have the ability to Doom you; so again, if you have hate, turn around. There is 1 gate (G-8) that we will either need a Bronze key (dropped from Fomors) or a THF with thief tools to get threw. Then we will make our way to the F-7 Library (full of Fomors.) We will enter a coridor between 2 Librarys, and do a simple puzzle.
To push the switches, have someone count down, and press theirs before giving the "Go" command. The second player should press theirs as soon as they see "Go"
On Firesday: Fire and Ice
On Icesday: Ice and Wind
On Windsday: Wind and Earth
On Earthsday: Earth and Thunder
On Thundersday: Thunder and Water
On Watersday: Water and Fire
On Lightsday: Light and Dark
On Darksday: Dark and Light
Go threw the door that opens, and threw the next door for a final CS...then back to the Safehold and to talk to Justinius to finish this mission.
Click here for Erecia's Guide on this mission.
While there is plenty of "other" <link to be made> stuff to do while on this mission; we generally won't attempt it.
This mission takes place in an open dungeon, so groups of up to 18 people can complete this at once.
We will meet in Phomiuna Aqueducts, in 40cap gear, to form party's. Anyone that tends to draw hate should bring Holy waters. Hi-pots and Echos are nice, as well as juices and milk drinks (but with enough people, only the Holy waters may be required.) ReRaise items are nice to have as well.
Or first goal is to defeat the Minotaur. This is a Taurus type mob, and casts Doom on anyone looking at it when they have hate. This mob is best tanked backwoods. If you are Doomed, you need to spam your Holy waters, and WHMs need to spam Cursna; but there is no guarantee that this will work, and you may die when the countdown reaches 0.
One person will search out the Minotaur (J-3), and when everyone is ready, will agro him. This will Draw In everyone in the alliance (no matter where they are in the zone) to him, so be ready to fight.
After he is defeated, we will make our way to the top. We will all need sneak to travel threw here without to much fighting. Taurus mobs are true sight, so must be careful around them. We will need to fight a few of these, and they all have the ability to Doom you; so again, if you have hate, turn around. There is 1 gate (G-8) that we will either need a Bronze key (dropped from Fomors) or a THF with thief tools to get threw. Then we will make our way to the F-7 Library (full of Fomors.) We will enter a coridor between 2 Librarys, and do a simple puzzle.
To push the switches, have someone count down, and press theirs before giving the "Go" command. The second player should press theirs as soon as they see "Go"
On Firesday: Fire and Ice
On Icesday: Ice and Wind
On Windsday: Wind and Earth
On Earthsday: Earth and Thunder
On Thundersday: Thunder and Water
On Watersday: Water and Fire
On Lightsday: Light and Dark
On Darksday: Dark and Light
Go threw the door that opens, and threw the next door for a final CS...then back to the Safehold and to talk to Justinius to finish this mission.