Post by Upitupi on Sept 8, 2007 9:42:07 GMT -5
Ok, I'd like to shoot for this on Friday, Sept21, at 7pm EST.
Here's a list of things that will need to be done before/after missions.
After you beat the last Promy:
2.1
2.2
Unforgiven: Map quest for the Safehold, Medows, and the Coast
2.3 First 'beat'em-up' mission of the day
We will be leading you threw this.
You will need:
40 cap gear
a way to sneak yourself
if you think you may pull hate, bring holy waters.
food for your job
Reraise item is a good idea
a few hi-pots/yag drinks/ethers; just in case
warp scroll (you will need to set your HP in the Safehold, so we can get moving on all the CS for the next missions)
2.4 (durring this, it will be a good idea to travel as BLM or BLM sub
and I'd like to do the ENM while we're going to kill the mammets, so...
Head for the Dilapidated Gate in Misareaux Coast at (F-7).
After receiving the cutscene at the gate, you will pass through. Run straight ahead to the end of the cliff and click on the Spatial Displacement. You will receive another cutscene and enter Riverne - Site #A01. This area has a Level 40 cap.
Now you can warp back to the safehold.
Talk to Morangeart (G-10, main floor) for your Monarch Beard key item.
and now, switch back to your correct job for our Mammets run.
2.5
It is recommended to bring the following:
Two Giant Scales for your party or alliance. (These can be farmed on the way to the BC.)
Yellow Liquid for your kiters and tanks. (See below.)
The following food and medicine are known to be useful:
Jack-o'-Lantern: for kiters (enhances Evasion).
Hi-Potions: for melees, tanks and kiters.
Juice or Yagudo Drinks: for mages.
Hi-Ethers(you can use these but they leave a nasty recast time on spells), Ethers or Mulsum: for mages.
Echo Drops: for mages. (Useful in Riverne if silenced on the way to the BC.)
Prism Powder (since bombs in area aggro magic)
Here's a list of things that will need to be done before/after missions.
After you beat the last Promy:
2.1
After completing all 3 Promyvions, you will be teleported to Lufaise Meadows and a cutscene will start.
Your Mysterious Amulet will be stolen.
After the cutscene, proceed west to the Tavnazian Safehold. Orcs and Gigas will aggro to sight as well as link, and Bugards will aggro to sound.
Once you zone into the Safehold, another cutscene will begin.
Your Mysterious Amulet will be stolen.
After the cutscene, proceed west to the Tavnazian Safehold. Orcs and Gigas will aggro to sight as well as link, and Bugards will aggro to sound.
Once you zone into the Safehold, another cutscene will begin.
2.2
Head to the top floor of Tavnazian Safehold and pass through the Walnut Door at K-9.
Talk to Despachiaire at K-10 for a cutscene.
Head all the way down to the basement level and examine the Sewer Entrance at I-7.
Talk to Despachiaire at K-10 for a cutscene.
Head all the way down to the basement level and examine the Sewer Entrance at I-7.
Unforgiven: Map quest for the Safehold, Medows, and the Coast
Elysia (G-10, main floor) asks you to recover a hairpin she thinks she may have dropped while shopping.
She can be found as you enter the circular room with the bridge by following the path to the right and entering the second hall on your right.
After speaking with her, go back the way you came, take another right and follow the ramp up.
There is a door just to your right as reach the top of the ramp, go through it, and up the next ramp at the end of the hall.
Hang another right, follow the path all the way south. At the end of this corridor is a small chamber (K-8/9).
Examine the ??? on the ground south of Korbi-Marobi, behind the stone column. You will obtain the Key Item Alabaster Hairpin.
Return to Elysia and speak with her. You are asked to relay a message to Pradiulot.
Speak with Pradiulot at the west end of the altar/bridge room at (H-9) to complete the quest.
She can be found as you enter the circular room with the bridge by following the path to the right and entering the second hall on your right.
After speaking with her, go back the way you came, take another right and follow the ramp up.
There is a door just to your right as reach the top of the ramp, go through it, and up the next ramp at the end of the hall.
Hang another right, follow the path all the way south. At the end of this corridor is a small chamber (K-8/9).
Examine the ??? on the ground south of Korbi-Marobi, behind the stone column. You will obtain the Key Item Alabaster Hairpin.
Return to Elysia and speak with her. You are asked to relay a message to Pradiulot.
Speak with Pradiulot at the west end of the altar/bridge room at (H-9) to complete the quest.
2.3 First 'beat'em-up' mission of the day
We will be leading you threw this.
You will need:
40 cap gear
a way to sneak yourself
if you think you may pull hate, bring holy waters.
food for your job
Reraise item is a good idea
a few hi-pots/yag drinks/ethers; just in case
warp scroll (you will need to set your HP in the Safehold, so we can get moving on all the CS for the next missions)
2.4 (durring this, it will be a good idea to travel as BLM or BLM sub
Talk to Justinius (J-6 on the upper floor, to end CoP 2-3)
Go to the Walnut Door at K-7 for a cutscene, you will receive the "Mysterious Amulet" Key Item.
Head out to the Misareaux Coast at I-11 and check the Dilapidated Gate for a cutscene.
Return to the Safehold and walk towards the Bridge for a final cutscene.
Go to the Walnut Door at K-7 for a cutscene, you will receive the "Mysterious Amulet" Key Item.
Head out to the Misareaux Coast at I-11 and check the Dilapidated Gate for a cutscene.
Return to the Safehold and walk towards the Bridge for a final cutscene.
and I'd like to do the ENM while we're going to kill the mammets, so...
Head for the Dilapidated Gate in Misareaux Coast at (F-7).
After receiving the cutscene at the gate, you will pass through. Run straight ahead to the end of the cliff and click on the Spatial Displacement. You will receive another cutscene and enter Riverne - Site #A01. This area has a Level 40 cap.
Now you can warp back to the safehold.
Talk to Morangeart (G-10, main floor) for your Monarch Beard key item.
and now, switch back to your correct job for our Mammets run.
2.5
It is recommended to bring the following:
Two Giant Scales for your party or alliance. (These can be farmed on the way to the BC.)
Yellow Liquid for your kiters and tanks. (See below.)
The following food and medicine are known to be useful:
Jack-o'-Lantern: for kiters (enhances Evasion).
Hi-Potions: for melees, tanks and kiters.
Juice or Yagudo Drinks: for mages.
Hi-Ethers(you can use these but they leave a nasty recast time on spells), Ethers or Mulsum: for mages.
Echo Drops: for mages. (Useful in Riverne if silenced on the way to the BC.)
Prism Powder (since bombs in area aggro magic)